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Overview
This listing is for a fun budget deck for the casual commander player. Use your commander to tap and lockdown your opponents creatures while drawing cards and creating an army of elementals. Below is a complete decklist broken down by card function so you can get a closer look.
This is NOT an official Wizards of the Coast preconstructed deck (I designed this budget deck myself.) Most of the cards will be Near Mint (NM) but some may be Slightly played or Moderately played. Ships in 1 business day so you'll get it fast. You will receive 1 complete 100 card commander deck containing the following cards (unsleeved and no deck box) Message me with any questions or concerns.
Commander - 1
Hylda of the Icy Crown
Creatures - 24
Timin, Youthful Geist
Icewrought Sentry
Niblis of the Breath
Illithid Harvester
Dreamshackle Geist
Tempest Caller
Queen of Ice
Icefall Regent
Junk Winder
Niblis of the Urn
Rhoda, Geist Avenger
Gideon's Lawkeeper
Elite Scaleguard
Binding Mage
Sentinel of the Eternal Watch
Topplegeist
Ballynock Trapper
Gideon's Avenger
Court Street Denizen
Hammers of Moradin
Sunblast Angel
Giant Killer
Sharae of Numbing Depths
Minister of Impediments
Instants & Sorceries - 18
Tezzeret's Gambit
Memory Deluge
Hithlain Knots
Compulsive Research
Treasure Cruise
You See a Guard Approach
Trap the Trespassers
Urza's Rebuff
Borrowing 100,000 Arrows
Sleep
Thassa's Intervention
Ravenform
Cut a Deal
Niveous Wisps
Bond of Discipline
Return to Dust
Austere Command
Dusk // Dawn
Enchantments - 8
Opposition
Verity Circle
Lost in the Maze
Witness Protection
Flood the Engine
Citadel Siege
Stormplain Detainment
Seal from Existence
Artifacts - 11
Worn Powerstone
Talisman of Progress
Azorious Signet
Arcane Signet
Sol Ring
Marble Diamond
Commander's Sphere
Coalition Relic
Sky Diamond
Azorious Locket
Hylda's Crown of Winter
Lands - 38
Sejiri Refuge
Tranquil Cove
Azorius Chancery
Skybridge Towers
Temple of Enlightenment
Evolving Wilds
Path of Ancestry
Command Tower
Flood Plain
Study
Port Town
Celestial Colonnade
Prairie Stream
13 Islands
12 Plains
~ Please Note that most of these cards are NM-M condition but some might be SP - MP. ~
Designer Notes: Use your commander to tap and lock down your opponents creatures while drawing cards and making an army of elementals! Cards like verity circle, opposition, lost in the Maze are great in this deck and work really well with your commander. You can tap down your opponents creatures to prevent them from blocking or attacking which makes the deck versatile. Draw cards with your commander when you're running out of things to play, create elementals when you're looking to try to close out the game and add counters to your creatures when you've finished building up your army of tokens!
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